Assassins' Creed: Stormblade was an idea I had for a fanfic that is essentially an Assassin's Creed/Elder Scrolls crossover; it takes place at the same time as the events of TESV: Skyrim. The story is revolved around an up-and-coming Nord named Arni Stormblade, former agent of the Dark Brotherhood and Master of the Assassin's Brotherhood in Skyrim, in a quest of revenge against the Dark Brotherhood and in the process, discovering a wide-ranging conspiracy that runs through the very heart of Skyrim and the greater world of Tamriel.
It begins with her being sent on a mission by Astrid to assassinate Emperor Titus Mede II. The assassination attempt ends up going awry and Arni dashes out of the Imperial Palace and tries to make a hasty retreat back to the Sanctuary through the Imperial City Sewers. Footsteps from one of the tunnels is heard and Arni turns the corner to find Astrid pointing a crossbow at her. She tells him that it was nothing personal and that people that stick to the Brotherhood's Five Tenets are holding the organization back from its full potential before shooting Arni and leaving her for dead. Astrid escapes the Sewers. Astrid survives the wound but she is discovered and arrested by the Penitus Oculatus, the Emperor's bodyguards. She's sentenced to death and thrown in a cell in the Imperial City Prison to stay in until her execution. As she wakes up and finds herself in the dungeon, she eavesdrop on her fellow inmates and discovers that a Dunmer prisoner named Azaron R'zamenar was crafting a plan to escape the Imperial City. Arni confronts Azaron and the two becomes good friends. Arni learns from their conversations about the Morag Tong, a secret society of assassins based in the island of Solstheim, and expresses interest in joining, them of the same profession.
A mighty earthquake strikes in the middle of the night, causing chaos and destruction in the Imperial City. The dungeon is severely damaged and many of the cell doors were destroyed, resulting in the prisoners to break through and make their escape from the city. Arni's injuries keep her from involving herself in direct conflict during the upheaval, instead using a hidden blade to murder any prisoner or guard that kept her and Azaron from escape. Under Azaron's guidance, the two steal a horse from one of the stables and head to Anvil, where they sneak aboard a East Empire Trading Company ship headed to Solstheim, where Arni would begin her intense training under Grandmaster Reynis Hlaalu, descendant of Eno Hlaalu to become the best Assassin in the Morag Tong.
Assassin Creed: Stormblade's gameplay, in this hypothetical crossover, would be far different from the Elder Scrolls game which in all honestly is rather static and boring compared to many other games out there and it would be better, given that you're playing as an Assassin for Assassin's Creed's features to be dominant in combat and free-running, with the inclusion of learning magic spells throughout your journey in Tamriel. The main story has you requiring to complete various assassinations of public figureheads, from morally bankrupt Jarls to vampires although there are many side missions, such as discovering the hundreds of Vantage Points located through the map, collecting Treasures from ancient tombs and ruins, doing missions for individuals and factions, rebuilding a brotherhood of assassins to perform other tasks and micromanaging the construction and expansion of your Guild headquarters. The environments of Skyrim, Cyrodiil, Solstheim and the western Reach would be been modified and changed to allow for the most fluid climbing and running on trees, mountains and cliffs possible. As in Skyrim, there would be many different skills, divided into the three schools of combat, magic and stealth, that could be improved upon and upgraded as the player levels up Arni through training and fighting enemies though level won't be the only factor in your success in missions. Your use of weapons, armor and magic as well as your own intuition will be the key factors in making Arni Stormblade into a powerful, successful Assassin Grandmaster or one that's constantly in and out of jail and the laughing stock of Tamriel. Weapons and armor can be bought at shops or created at forges, if you have the right material in your inventory while magic spells either taught or purchased from mages.
The guards in Stormblade, ideally would be much more smarter and difficult to fight than in either Assassin's Creed or the Elder Scrolls. Although the entire map is made available from the moment that your initial training is complete in Solstheim, there are certain areas of the map where it would be very foolish for a low-leveled Arni to cause much trouble, especially in the Imperial City. Facing the Penitus Oculatus head on would be extremely challenging and when exploring these areas, you would have to be on your guard every second to avoid any attention from the locals and guards. In Stormblade, healing potions are exorbitantly expensive and regeneration magic is nerfed to make the Assassin's Creed: Stormblade experience into an action-packed, intense open-world action-adventure RPG that would reward the player for conducting reconnaissance, planning, micromanaging economy, weapons, armor and magic spells wisely and punishing the player for not doing any of these things. If such a game existed, it would be geared for hard-core and not for casuals. Casual games are for milk drinkers!
Anyways hope you guys like it! ^_^